Tiberium Sickness

The Tiberium sickness is a rather long process that can be cut short quickly, it starts from rather insignificant exposure while traversing Tiberium Field and can lead to mutation and very likely death, or loss of body parts.

Here is the system:

None of these are treatable with usual meds, use TiberBlock or Tiberium Infusions''' '''

Tiberium Exposure:

Above 0.3 Severity

Tiberium Poisoning, treatable, and will slowly get better over time, not lethal.

Above 0.7 Severity

Tiberium Assimilation, untreatable, continuously ongoing state with 3 outcomes:

Above 0.3 Severity and with a 0.1 Chance:

Tiberium Infection: Random body part gets infected and must be amputated or else you're dead.

Above 0.5 Severity and with a 0.1 Chance:

Tiberium Mutation (Bad) - Gives permanent debuffs

Above 0.8 Severity and with a 0.7 Chance:

Tiberium Mutation (Good) - Gives permanent buffs

Both mutations cause Tiberium Need, pawns need to stand over Tiberium to not go insane and die.

They will automatically try to go and seek out Tiberium if their need is low.

Note: Tribal people have a higher chance of mutation instead of infection!