Tiberium Producer

Tiberium Producers/Structures(Natural)

Here come the first structures. Tiberium needs a source, this source is the producer or crater as you may know it. All spawn their corresponding type indefinitely and will attack any structures around them, just in case silly you tried to surround them with walls so they stop spawning. They are all pretty tough but can all be attacked and destroyed.

Most of them spawn by events except when specifically said otherwise.

Green Tiberium Field, as the name, suggests it’s the producer of green Tiberium.

Blue Tiberium Field, as the name, suggests it’s the producer of blue Tiberium.

Tiberium Shard, a rare phenomenon, it’s the producer of red Tiberium.

Blossom Tree, can spawn just like the above, by incident, and is the only producer of Tiberium Pods.

Veinhole, the Veinhole is a type for itself, it is the producer of Tiberium Veins, spawns Veinmonsters from itself and also creates Vein Hubs which are structures that will attack any living being inside their area of effect with veiny tentacles coming out of the ground.

Killing the Veinhole kills all adjacent Veins and spawned Vein Hubs.

The Veinhole has a chance to eat a pawn that comes too close. This basically removes a colonist from your colony.

Blue Tiberium Monolith, once known as an event, but is now only created when a set of 9 blue Tiberium crystals are available, it is a very rare occasion, and also acts as a blue Tiberium producer.

Tiberium Tower, same as the monolith but for green Tiberium except it does not spawn any Tiberium on its own, basically a decorative structure.

Tiberium Meteor, while it is often mistaken for a producer, it is in fact not. It does not have an “extremely” low spawn-rate because it never spawns any crystals on its own.

It can be deconstructed like a crashed ship part and will give you a bit of each Tiberium type (red/green/blue). It is extremely harmless.

Tiberium Rock, there are 4 different types for Green, Blue, Red and Vein Tíberium; Each are corrupted by corresponding types, which are the ones that attack structures(not all do e.g. Tiberium Pods/Glaciers), these rocks can be mined and pose no threat. They do not spread Tiberium nor affect your pawns(for now, all Tiberium items might get an infection overhaul)

Tiberium Geyser, created from a normal geyser that was infected by Tiberium, it is a structure that will “attack” pawns that are in its area of effect. It will spawn “Tiberium Cracks” which are temporal Tiberium Gas spawners.